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Kickstarter

Information architecture and site structure overhaul

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My Task:

Centralizing and creating additional creator resources to optimize customer acquisition and enhance the creator onboarding experience. 

Project Overview

This is a speculative project on how Kickstarter can provide a centralized source of accessible resources and guidance so potential customers may successfully gauge their project’s compatibility with and find success on the crowdsourcing platform.

 

This project initially started with a different objective, but user research indicated a misalignment of objective and user needs. After reassessing the data, our team decided to pivot and create a feature that benefited the company and users alike.

Client

Kickstarter

Role

UX/UI designer

Tools

Figma, Maze, Usertesting.com, Otter.ai, Asana, Slack, Zoom

Methodologies

User Interviews, Affinity Mapping, Competitive Analysis, Persona Creation, Site Mapping, User Flows, Sketching, Wireframing, Mid-fi Prototyping, Hi-Fi Prototyping, User Testing

Inital Direction
Introduction

Our initial direction

Kickstarter is a crowdsourcing site that allows entrepreneurs and creatives to fund their projects through individual contributors. The current payment model is all-or-nothing, a single round of project funding to 'kick' things off. If the target is not met in 60 days, funds are returned to contributors. 

 

In this project, our initial objective was 'Kickstarter wants to expand to allow projects that will be funded on a repeated schedule instead of only backing a project once'.

Research R1
Introduction

Kicking off the research

To begin our research, we interviewed 12 participants, 4 of which I interviewed myself. 

Of the Creators... 
7 Project Creators
5 Project Contributors 

100%

said they’d prefer one lump sum of money for their campaign 

only 42%

said they were open to offering an option for small, regular payments from their contributors.

Pivoting

Deciding to take a different approach 

After we created an affinity map to identify patterns from our data, we found that key findings indicated:

A recurring payment model was not a feature that was of interest to creators.

At first, we persisted, but following a comprehensive competitor analysis and a few tough conversations - our team ultimately made the decision to pivot from the initial objective. Whereas this redirection would set us back a couple of days on our tight timeline, we knew that there was not enough data to support the design of a recurring payment model.

The Pivot
Pivoting

Returning to the data 

After recognizing our lack of data in support of the initial feature request, I returned to our affinity map to inspect the other patterns that had emerged. I found that strikingly:

85% of interviewees stated that they would’ve wanted more resources and clarity about the crowdsourcing process prior to signing up. 

Key insights 

When sharing this finding with my team, we organized our findings from a different perspective and found the following sentiments were shared by those we interviewed as well:

Were not sure if crowdsource funding was the right fit for their project

Were not sure how run a successful project on a crowdsource platform

Wished for more upfront clarity on fees, pricing, and policies

Wished for a more accessible onboarding experience.

Missed opportunities

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For Creators 

To effectively and successfully utilize Kickstarter’s platform

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For Kickstarter

To acquire and retain an expanded customer base

Define

Defining the new problem

Problem Statement

When considering launching a campaign on Kickstarter, users need more accessible creator resources and guidance so that they can accurately gauge their project’s compatibility with Kickstarter and ensure that they will have the continued support necessary to run a successful campaign.

Creating a Persona

From our findings and to help us keep sight of our problem statement when designing, we came up with Megan - a small business owner who is looking for financial support to start up her business. 

Megan is interested in Kickstarter but does not know how or where to get started. In order to make her decision, she needs open communication, clarity regarding policies, and resources to help onboard and ensure success.

megan new.png

How might we...

Once we had our problem statement and persona, we began to brainstorm features that would address our users’ needs.

First, we asked ourselves “how might we” questions in order to begin generating solutions.

How Might We:

  • Make Kickstarters Creator resources easily accessible?

  • Make it easy for a Creator to gauge their compatibility with Kickstarter?

  • Offer support to prospective/new Creators

After brainstorming, we used a MSCW map to prioritize the features that best fit within the scope of our project - seen here in the MUST quadrant in the top left. 

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Brainstorming
Re-assessing Research
Research

Evaluating the current site

An initial investigation of the current Kickstarter site found that Creator Resources were only easily accessible from the footer, hidden small print on the homepage, or from deep within an already created project. There was no access in the header or through search.

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Contact Us is not in the homepage header and is most easily accessed through the ‘Help Center’ in the Footer. This opens FAQs, which has a header CTA to allow a user to contact Kickstarter.

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Selecting “Contact Us” Provides users with a pop-up, which at first is just a search function for FAQS. It is not until 2 failed FAQ attempts that a user can then fill out a multi-step form to email Kickstarter.

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User testing the current site

6 User Testers 

Average time to find the Creator Resources page

3 Minutes

Average time to Contact someone at Kickstarter

2 Minutes
Wow… it's taking a while and I don't really love that it's taking a while to find something. Especially like a creator's resource... I had to use Google to find it because I literally couldn't because I'm so overwhelmed by how much stuff is on here.

Checking out what the competition has to offer

After analyzing Kickstarter’s current setup, we checked out some of their direct and indirect competitors to see what they had to offer.

We found our research and our own findings validated - Kickstarter consistently came up short when compared on the basis of resources targeted towards new and beginner crowdsourcers. 

Competitors.png
Research R2
R1 Design Iterations
Design

Starting to redesign the resources

Sketching

Using our data from the user interviews and user testing of the current site, I began sketching concepts for the new design. I focused on:

  • Centralizing creator resources and simplifying navigation. 

  • Adding the ability to schedule a call with a Kickstarter employee

  • Adding a shared communication channel - think slack or discord - where creators could chat with Kickstarter employees and other creators about their challenges and experiences. 

Wireframes

Desktop
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Wireframes

Mobile
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Define

Remapping user flows

As was mentioned, my primary goal was to centralize creator resources to make them far more accessible and easy to navigate. Here is a before and after of the user flow for a creator seeking resources. The green boxes indicate primary creator resources. 

Pre-existing Kickstarter Site User flow
Project Owner.png
My Redesigned User Flow
Project Owner.png
Test

User testing my prototyped wireframes

6 User Testers 

Decreased the average time to find the Creator Resources page

Kickstarter's site
3 Minutes
Prototype
44 Seconds

Decreased the average time to contact someone at Kickstarter

Kickstarter's site
2 Minutes
Prototype
41 Seconds

Actionable Feedback

In addition to quantitative data, video recordings of the tests and user notes provided valuable qualitative data that was used to direct the changes from Mid-Fi to High-Fi designs. 

Desktop
  • Users felt that contact could be easier to find, and expected it in the main navigation

  • Users felt that the “contact” copy could be clearer

  • Users ran into a prototype glitch that prevented further action on the site after scheduling a call

Mobile
  • Like desktop, users felt that contact could be easier to find, and expected it in the main navigation

Mid-Fi User Testing

Hi-Fi Prototype

Design

Hi fi prototyped design

Desktop
Mobile
Hi-Fi Prototype
Hi-Fi Prototype

Hi-Fi Testing

Test

Testing the hi fi protoype

3 User Testers - desktop only 

Further Decreased the average time to find the Creator Resources page

Kickstarter's site
Mid-Fi Prototype
Hi-Fi Prototype
3 Minutes
44 Seconds
6 Seconds

Further Decreased the average time to contact someone at Kickstarter

Kickstarter's site
Mid-Fi Prototype
Hi-Fi Prototype
2 Minutes
41 Seconds
16 Seconds
Hi-Fi Testing
Reflect

So what's next?

Changes to make based on testing

  • Update the shortcut menu on the “Creator Resources” page to make it harder to miss and more obvious

  • Investigate website navigation in general

    • Perform a user card sort, etc. 

    • Look into moving Creator Community Forum into the top navigation bar on the homepage

Future Features 

  • Creator Mentorship Program

  • Live Chat Function

  • Connecting Creators with Private Investors/Venture Capitalists

Next Steps
Reflect

In retrospect

Perhaps one of the most valuable takeaways from this project is the importance of research in identifying the user's wants and needs. Whereas the initial objective asked for a recurring payment model, our research indicated this was not a feature that was of interest to users. 

 

Further research showed there were far larger issues with the organization and offerings of creator resources. The final result was an experience designed to increase the number of Creators choosing Kickstarter for their fundraising efforts, and a site that allows them to do so efficiently and sucessfully.  

Conclusion
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